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Blender
V3.3
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This is the complete list of members for Freestyle::WShape, including all inherited members.
| _EdgeList | Freestyle::WShape | protected |
| _FaceList | Freestyle::WShape | protected |
| _FrsMaterials | Freestyle::WShape | protected |
| _Id | Freestyle::WShape | protected |
| _LibraryPath | Freestyle::WShape | protected |
| _Name | Freestyle::WShape | protected |
| _SceneCurrentId | Freestyle::WShape | protectedstatic |
| _VertexList | Freestyle::WShape | protected |
| AddEdge(WEdge *iEdge) | Freestyle::WShape | inline |
| AddFace(WFace *iFace) | Freestyle::WShape | inline |
| AddVertex(WVertex *iVertex) | Freestyle::WShape | inline |
| ComputeMeanEdgeSize() const | Freestyle::WShape | |
| duplicate() | Freestyle::WShape | virtual |
| frs_material(unsigned i) const | Freestyle::WShape | inline |
| frs_materials() const | Freestyle::WShape | inline |
| getEdgeList() | Freestyle::WShape | inline |
| GetFaceList() | Freestyle::WShape | inline |
| GetId() | Freestyle::WShape | inline |
| getLibraryPath() const | Freestyle::WShape | inline |
| getName() const | Freestyle::WShape | inline |
| getVertexList() | Freestyle::WShape | inline |
| instanciateFace() const | Freestyle::WShape | inlinevirtual |
| MakeFace(vector< WVertex * > &iVertexList, vector< bool > &iFaceEdgeMarksList, unsigned iMaterialIndex) | Freestyle::WShape | virtual |
| MakeFace(vector< WVertex * > &iVertexList, vector< Vec3f > &iNormalsList, vector< Vec2f > &iTexCoordsList, vector< bool > &iFaceEdgeMarksList, unsigned iMaterialIndex) | Freestyle::WShape | virtual |
| MakeFace(vector< WVertex * > &iVertexList, vector< bool > &iFaceEdgeMarksList, unsigned iMaterialIndex, WFace *face) | Freestyle::WShape | protectedvirtual |
| ResetUserData() | Freestyle::WShape | inline |
| setCurrentId(const unsigned id) | Freestyle::WShape | inlinestatic |
| setEdgeList(const vector< WEdge * > &iEdgeList) | Freestyle::WShape | inline |
| setFaceList(const vector< WFace * > &iFaceList) | Freestyle::WShape | inline |
| setFrsMaterial(const FrsMaterial &frs_material, unsigned i) | Freestyle::WShape | inline |
| setFrsMaterials(const vector< FrsMaterial > &iMaterials) | Freestyle::WShape | inline |
| setId(int id) | Freestyle::WShape | inline |
| setLibraryPath(const string &path) | Freestyle::WShape | inline |
| setName(const string &name) | Freestyle::WShape | inline |
| setVertexList(const vector< WVertex * > &iVertexList) | Freestyle::WShape | inline |
| WShape() | Freestyle::WShape | inline |
| WShape(WShape &iBrother) | Freestyle::WShape | |
| ~WShape() | Freestyle::WShape | inlinevirtual |