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Blender
V3.3
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Go to the source code of this file.
Namespaces | |
| blender | |
| blender::gpu | |
Functions | |
| static GLenum | blender::gpu::to_gl (GPUPrimType prim_type) |
Encapsulation of Frame-buffer states (attached textures, viewport, scissors).
Definition in file gl_primitive.hh.