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Blender
V3.3
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#include <stdio.h>#include "LinearMath/btIDebugDraw.h"#include "BulletCollision/CollisionDispatch/btGhostObject.h"#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"#include "LinearMath/btDefaultMotionState.h"#include "btKinematicCharacterController.h"Go to the source code of this file.
Classes | |
| class | btKinematicClosestNotMeRayResultCallback |
| class | btKinematicClosestNotMeConvexResultCallback |
Functions | |
| static btVector3 | getNormalizedVector (const btVector3 &v) |
Definition at line 28 of file btKinematicCharacterController.cpp.
References btVector3, SIMD_EPSILON, and v.