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Blender
V3.3
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#include <GPU_material.h>
Public Attributes | |
| struct GPUMaterialTexture * | next |
| struct GPUMaterialTexture * | prev |
| struct Image * | ima |
| struct ImageUser | iuser |
| bool | iuser_available |
| struct GPUTexture ** | colorband |
| char | sampler_name [32] |
| char | tiled_mapping_name [32] |
| int | users |
| int | sampler_state |
Definition at line 290 of file GPU_material.h.
| struct GPUTexture** GPUMaterialTexture::colorband |
Definition at line 295 of file GPU_material.h.
| struct Image* GPUMaterialTexture::ima |
Definition at line 292 of file GPU_material.h.
| struct ImageUser GPUMaterialTexture::iuser |
Definition at line 292 of file GPU_material.h.
| bool GPUMaterialTexture::iuser_available |
Definition at line 294 of file GPU_material.h.
| struct GPUMaterialTexture* GPUMaterialTexture::next |
Definition at line 291 of file GPU_material.h.
| struct GPUMaterialTexture * GPUMaterialTexture::prev |
Definition at line 291 of file GPU_material.h.
| char GPUMaterialTexture::sampler_name[32] |
Definition at line 296 of file GPU_material.h.
| int GPUMaterialTexture::sampler_state |
Definition at line 299 of file GPU_material.h.
| char GPUMaterialTexture::tiled_mapping_name[32] |
Definition at line 297 of file GPU_material.h.
| int GPUMaterialTexture::users |
Definition at line 298 of file GPU_material.h.