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Blender
V3.3
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#include "DNA_mesh_types.h"#include "BKE_geometry_set_instances.hh"#include "BKE_mesh_boolean_convert.hh"#include "UI_interface.h"#include "UI_resources.h"#include "node_geometry_util.hh"Go to the source code of this file.
Classes | |
| struct | blender::nodes::node_geo_boolean_cc::AttributeOutputs |
Namespaces | |
| blender | |
| blender::nodes | |
| blender::nodes::node_geo_boolean_cc | |
Functions | |
| static void | blender::nodes::node_geo_boolean_cc::node_declare (NodeDeclarationBuilder &b) |
| static void | blender::nodes::node_geo_boolean_cc::node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
| static void | blender::nodes::node_geo_boolean_cc::node_update (bNodeTree *ntree, bNode *node) |
| static void | blender::nodes::node_geo_boolean_cc::node_init (bNodeTree *UNUSED(tree), bNode *node) |
| static void | blender::nodes::node_geo_boolean_cc::node_geo_exec (GeoNodeExecParams params) |
| void | register_node_type_geo_boolean () |
Definition at line 183 of file node_geo_boolean.cc.
References bNodeType::declare, bNodeType::draw_buttons, GEO_NODE_MESH_BOOLEAN, geo_node_type_base(), bNodeType::geometry_node_execute, NODE_CLASS_GEOMETRY, blender::nodes::node_geo_boolean_cc::node_declare(), blender::nodes::node_geo_boolean_cc::node_geo_exec(), node_init(), blender::nodes::node_geo_boolean_cc::node_layout(), node_type_init(), blender::nodes::node_geo_boolean_cc::node_update(), nodeRegisterType(), and bNodeType::updatefunc.
Referenced by registerGeometryNodes().