|
Blender
V3.3
|
#include "device/cpu/device_impl.h"#include <stdlib.h>#include <string.h>#include "device/cpu/kernel.h"#include "device/cpu/kernel_thread_globals.h"#include "device/device.h"#include "kernel/device/cpu/compat.h"#include "kernel/device/cpu/globals.h"#include "kernel/device/cpu/kernel.h"#include "kernel/types.h"#include "kernel/osl/shader.h"#include "kernel/osl/globals.h"#include "bvh/embree.h"#include "session/buffers.h"#include "util/debug.h"#include "util/foreach.h"#include "util/function.h"#include "util/log.h"#include "util/map.h"#include "util/openimagedenoise.h"#include "util/optimization.h"#include "util/progress.h"#include "util/system.h"#include "util/task.h"#include "util/thread.h"