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Blender
V3.3
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This is the complete list of members for BoneExtended, including all inherited members.
| BoneExtended(EditBone *aBone) | BoneExtended | |
| get_bone_layers() | BoneExtended | |
| get_bone_layers(int bitfield) | BoneExtended | static |
| get_chain_length() | BoneExtended | |
| get_name() | BoneExtended | |
| get_roll() | BoneExtended | |
| get_tail() | BoneExtended | |
| get_use_connect() | BoneExtended | |
| has_roll() | BoneExtended | |
| has_tail() | BoneExtended | |
| is_leaf_bone() | BoneExtended | |
| set_bone_layers(std::string layers, std::vector< std::string > &layer_labels) | BoneExtended | |
| set_chain_length(int aLength) | BoneExtended | |
| set_leaf_bone(bool state) | BoneExtended | |
| set_name(char *aName) | BoneExtended | |
| set_roll(float roll) | BoneExtended | |
| set_tail(const float vec[]) | BoneExtended | |
| set_use_connect(int use_connect) | BoneExtended |