This is the complete list of members for blender::gpu::MTLContext, including all inherited members.
| activate() override | blender::gpu::MTLContext | virtual |
| active_fb | blender::gpu::Context | |
| back_left | blender::gpu::Context | |
| back_right | blender::gpu::Context | |
| begin_frame() override | blender::gpu::MTLContext | virtual |
| check_error(const char *info) | blender::gpu::MTLContext | static |
| clear_visibility_dirty() | blender::gpu::MTLContext | |
| Context() | blender::gpu::Context | |
| deactivate() override | blender::gpu::MTLContext | virtual |
| debug_group_begin(const char *name, int index) override | blender::gpu::MTLContext | virtual |
| debug_group_end() override | blender::gpu::MTLContext | virtual |
| debug_stack | blender::gpu::Context | |
| device | blender::gpu::MTLContext | |
| end_frame() override | blender::gpu::MTLContext | virtual |
| ensure_begin_render_pass() | blender::gpu::MTLContext | |
| finish() override | blender::gpu::MTLContext | virtual |
| flush() override | blender::gpu::MTLContext | virtual |
| framebuffer_bind(MTLFrameBuffer *framebuffer) | blender::gpu::MTLContext | |
| framebuffer_restore() | blender::gpu::MTLContext | |
| front_left | blender::gpu::Context | |
| front_right | blender::gpu::Context | |
| generate_sampler_from_state(MTLSamplerState state) | blender::gpu::MTLContext | |
| get() | blender::gpu::MTLContext | inlinestatic |
| get_active() | blender::gpu::MTLContext | inline |
| get_active_shader() | blender::gpu::MTLContext | |
| get_current_frame_index() | blender::gpu::MTLContext | inline |
| get_current_framebuffer() | blender::gpu::MTLContext | |
| get_default_framebuffer() | blender::gpu::MTLContext | |
| get_default_sampler_state() | blender::gpu::MTLContext | |
| get_global_memory_manager() | blender::gpu::MTLContext | inlinestatic |
| get_inside_frame() | blender::gpu::MTLContext | inline |
| get_sampler_from_state(MTLSamplerState state) | blender::gpu::MTLContext | |
| get_scratchbuffer_manager() | blender::gpu::MTLContext | inline |
| get_texture_utils() | blender::gpu::MTLContext | inline |
| get_visibility_buffer() const | blender::gpu::MTLContext | |
| ghost_window_ | blender::gpu::Context | protected |
| global_memory_manager | blender::gpu::MTLContext | static |
| imm | blender::gpu::Context | |
| is_active_ | blender::gpu::Context | protected |
| is_active_on_thread() | blender::gpu::Context | |
| is_visibility_dirty() const | blender::gpu::MTLContext | |
| main_command_buffer | blender::gpu::MTLContext | |
| matrix_state | blender::gpu::Context | |
| memory_manager | blender::gpu::MTLContext | |
| memory_statistics_get(int *total_mem, int *free_mem) override | blender::gpu::MTLContext | virtual |
| MTLBackend class | blender::gpu::MTLContext | friend |
| MTLContext(void *ghost_window) | blender::gpu::MTLContext | |
| pipeline_state | blender::gpu::MTLContext | |
| pipeline_state_init() | blender::gpu::MTLContext | |
| queue | blender::gpu::MTLContext | |
| sampler_bind(MTLSamplerState, uint sampler_unit) | blender::gpu::MTLContext | |
| set_scissor(int scissor_x, int scissor_y, int scissor_width, int scissor_height) | blender::gpu::MTLContext | |
| set_scissor_enabled(bool scissor_enabled) | blender::gpu::MTLContext | |
| set_viewport(int origin_x, int origin_y, int width, int height) | blender::gpu::MTLContext | |
| set_visibility_buffer(gpu::MTLBuffer *buffer) | blender::gpu::MTLContext | |
| shader | blender::gpu::Context | |
| state_manager | blender::gpu::Context | |
| texture_bind(gpu::MTLTexture *mtl_texture, uint texture_unit) | blender::gpu::MTLContext | |
| texture_unbind(gpu::MTLTexture *mtl_texture) | blender::gpu::MTLContext | |
| texture_unbind_all() | blender::gpu::MTLContext | |
| thread_ | blender::gpu::Context | protected |
| ~Context() | blender::gpu::Context | virtual |
| ~MTLContext() | blender::gpu::MTLContext | |