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Blender
V3.3
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#include "BLI_span.hh"#include "BLI_string_ref.hh"#include "GPU_shader.h"#include "gpu_shader_create_info.hh"#include "gpu_shader_interface.hh"#include "gpu_vertex_buffer_private.hh"#include <string>Go to the source code of this file.
Classes | |
| class | blender::gpu::Shader |
| struct | blender::gpu::LogCursor |
| struct | blender::gpu::GPULogItem |
| class | blender::gpu::GPULogParser |
Namespaces | |
| blender | |
| blender::gpu | |
Enumerations | |
| enum class | blender::gpu::Severity { blender::gpu::Unknown , blender::gpu::Warning , blender::gpu::Error } |
Functions | |
| static GPUShader * | blender::gpu::wrap (Shader *vert) |
| static Shader * | blender::gpu::unwrap (GPUShader *vert) |
| static const Shader * | blender::gpu::unwrap (const GPUShader *vert) |
| GPUShader * | immGetShader () |
| GPUShader* immGetShader | ( | ) |
Definition at line 75 of file gpu_immediate.cc.
References imm, and blender::gpu::Immediate::shader.
Referenced by GPU_batch_program_set_imm_shader().