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Blender
V3.3
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#include "scene/background.h"#include "device/device.h"#include "scene/integrator.h"#include "scene/scene.h"#include "scene/shader.h"#include "scene/shader_graph.h"#include "scene/shader_nodes.h"#include "scene/stats.h"#include "util/foreach.h"#include "util/math.h"#include "util/time.h"#include "util/types.h"Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN | NODE_DEFINE (Background) |
| CCL_NAMESPACE_BEGIN NODE_DEFINE | ( | Background | ) |
Definition at line 20 of file scene/background.cpp.
References NodeType::add(), blender::bke::idprop::create(), PATH_RAY_ALL_VISIBILITY, SOCKET_BOOLEAN, SOCKET_FLOAT, SOCKET_NODE, SOCKET_STRING, SOCKET_UINT, and type.