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Blender
V3.3
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#include "hydra/attribute.h"#include "scene/attribute.h"#include "scene/geometry.h"#include "scene/scene.h"#include <pxr/base/gf/vec2f.h>#include <pxr/base/gf/vec3f.h>#include <pxr/base/gf/vec4f.h>#include <pxr/base/vt/array.h>#include <pxr/imaging/hd/tokens.h>Go to the source code of this file.
Functions | |
| HDCYCLES_NAMESPACE_OPEN_SCOPE void | ApplyPrimvars (AttributeSet &attributes, const ustring &name, VtValue value, AttributeElement elem, AttributeStandard std) |
| HDCYCLES_NAMESPACE_OPEN_SCOPE void ApplyPrimvars | ( | AttributeSet & | attributes, |
| const ustring & | name, | ||
| VtValue | value, | ||
| AttributeElement | elem, | ||
| AttributeStandard | std | ||
| ) |
Definition at line 18 of file hydra/attribute.cpp.
References AttributeSet::add(), Attribute::buffer, Attribute::data(), data, float(), make_float3, size(), Attribute::std, and TypeFloat2().