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Blender
V3.3
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#include "scene/film.h"#include "device/device.h"#include "scene/background.h"#include "scene/bake.h"#include "scene/camera.h"#include "scene/integrator.h"#include "scene/mesh.h"#include "scene/object.h"#include "scene/scene.h"#include "scene/stats.h"#include "scene/tables.h"#include "util/algorithm.h"#include "util/foreach.h"#include "util/math.h"#include "util/math_cdf.h"#include "util/time.h"Go to the source code of this file.
Functions | |
| static CCL_NAMESPACE_BEGIN float | filter_func_box (float, float) |
| static float | filter_func_gaussian (float v, float width) |
| static float | filter_func_blackman_harris (float v, float width) |
| static vector< float > | filter_table (FilterType type, float width) |
| NODE_DEFINE (Film) | |
| static bool | compare_pass_order (const Pass *a, const Pass *b) |
Definition at line 625 of file film.cpp.
References Freestyle::a, and usdtokens::b().
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static |
Definition at line 26 of file film.cpp.
Referenced by filter_table().
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static |
Definition at line 43 of file film.cpp.
References FILTER_BLACKMAN_HARRIS, FILTER_BOX, filter_func_blackman_harris(), filter_func_box(), filter_func_gaussian(), FILTER_GAUSSIAN, FILTER_TABLE_SIZE, float(), function_bind, NULL, type, util_cdf_inverted(), and width.
| NODE_DEFINE | ( | Film | ) |
Definition at line 87 of file film.cpp.
References NodeType::add(), blender::bke::idprop::create(), CRYPT_ACCURATE, CRYPT_ASSET, CRYPT_MATERIAL, CRYPT_NONE, CRYPT_OBJECT, FILTER_BLACKMAN_HARRIS, FILTER_BOX, FILTER_GAUSSIAN, Pass::get_type_enum(), NodeEnum::insert(), PASS_COMBINED, SOCKET_BOOLEAN, SOCKET_ENUM, SOCKET_FLOAT, SOCKET_INT, and type.