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Blender
V3.3
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#include "GPU_common_types.h"#include "MEM_guardedalloc.h"#include "gpu_framebuffer_private.hh"#include "mtl_texture.hh"#include <Metal/Metal.h>Go to the source code of this file.
Classes | |
| struct | blender::gpu::MTLAttachment |
| class | blender::gpu::MTLFrameBuffer |
Namespaces | |
| blender | |
| blender::gpu | |
Macros | |
| #define | MTL_FB_CONFIG_MAX (MTL_FB_CONFIG_CUSTOM + 1) |
Encapsulation of Frame-buffer states (attached textures, viewport, scissors).
Definition in file mtl_framebuffer.hh.
| #define MTL_FB_CONFIG_MAX (MTL_FB_CONFIG_CUSTOM + 1) |
Definition at line 87 of file mtl_framebuffer.hh.