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Blender
V3.3
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#include <bvh.h>
Public Attributes | |
| RaySelfPrimitives | self |
| uint | visibility |
| float | u |
| float | v |
| int | prim |
| int | type |
Definition at line 15 of file kernel/device/metal/bvh.h.
| int MetalRTIntersectionPayload::prim |
Definition at line 19 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
| RaySelfPrimitives MetalRTIntersectionPayload::self |
Definition at line 16 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
| int MetalRTIntersectionPayload::type |
Definition at line 20 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
| float MetalRTIntersectionPayload::u |
Definition at line 18 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
| float MetalRTIntersectionPayload::v |
Definition at line 18 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
| uint MetalRTIntersectionPayload::visibility |
Definition at line 17 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().