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Blender
V3.3
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#include "BKE_global.h"#include "gpu_backend.hh"#include "mtl_backend.hh"#include "mtl_context.hh"#include "mtl_framebuffer.hh"#include "mtl_query.hh"#include "mtl_uniform_buffer.hh"#include "gpu_capabilities_private.hh"#include "gpu_platform_private.hh"#include <Cocoa/Cocoa.h>#include <Metal/Metal.h>#include <QuartzCore/QuartzCore.h>Go to the source code of this file.
Namespaces | |
| blender | |
| blender::gpu | |
Functions | |
Capabilities | |
| static const char * | blender::gpu::mtl_extensions_get_null (int i) |
| bool | blender::gpu::supports_barycentric_whitelist (id< MTLDevice > device) |
Variables | |
| thread_local NSAutoreleasePool * | blender::gpu::g_autoreleasepool = nil |
| thread_local int | blender::gpu::g_autoreleasepool_depth = 0 |