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Blender
V3.3
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_noinline_cpu float3 | svm_magic (float3 p, float scale, int n, float distortion) |
| ccl_device_noinline int | svm_node_tex_magic (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline_cpu float3 svm_magic | ( | float3 | p, |
| float | scale, | ||
| int | n, | ||
| float | distortion | ||
| ) |
| ccl_device_noinline int svm_node_tex_magic | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| uint4 | node, | ||
| int | offset | ||
| ) |
Definition at line 95 of file magic.h.
References average(), color, node, offset, read_node(), stack_load_float3(), stack_load_float_default(), stack_store_float(), stack_store_float3(), stack_valid(), svm_magic(), svm_unpack_node_uchar3(), uint4::x, and uint4::y.
Referenced by svm_eval_nodes().