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Blender
V3.3
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#include <eevee_private.h>
Public Attributes | |
| eEEVEEMotionData | type |
| int | use_deform |
| int | psys_len |
| struct { | |
| EEVEE_HairMotionStepData step_data [2] | |
| } | psys [0] |
Definition at line 667 of file eevee_private.h.
| struct { ... } EEVEE_HairMotionData::psys[0] |
| int EEVEE_HairMotionData::psys_len |
Allocator will alloc enough slot for all particle systems. Or 1 if it's a curves object.
Definition at line 672 of file eevee_private.h.
Referenced by EEVEE_motion_blur_cache_finish(), EEVEE_motion_blur_hair_cache_populate(), and EEVEE_motion_blur_swap_data().
| EEVEE_HairMotionStepData EEVEE_HairMotionData::step_data[2] |
Definition at line 675 of file eevee_private.h.
Referenced by EEVEE_motion_blur_cache_finish(), EEVEE_motion_blur_curves_cache_populate(), EEVEE_motion_blur_hair_cache_populate(), and EEVEE_motion_blur_swap_data().
| eEEVEEMotionData EEVEE_HairMotionData::type |
Needs to be first to ensure casting.
Definition at line 669 of file eevee_private.h.
| int EEVEE_HairMotionData::use_deform |
Definition at line 670 of file eevee_private.h.
Referenced by EEVEE_motion_blur_cache_finish(), EEVEE_motion_blur_curves_cache_populate(), and EEVEE_motion_blur_hair_cache_populate().