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Blender
V3.3
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#include "LinearMath/btAlignedObjectArray.h"#include "LinearMath/btTransform.h"#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"#include "BulletCollision/CollisionDispatch/btCollisionObject.h"Go to the source code of this file.
Classes | |
| class | btRigidBody |
| struct | btRigidBody::btRigidBodyConstructionInfo |
| struct | btRigidBodyFloatData |
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
| struct | btRigidBodyDoubleData |
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Macros | |
| #define | btRigidBodyData btRigidBodyFloatData |
| #define | btRigidBodyDataName "btRigidBodyFloatData" |
Enumerations | |
| enum | btRigidBodyFlags { BT_DISABLE_WORLD_GRAVITY = 1 , BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT = 2 , BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD = 4 , BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY = 8 , BT_ENABLE_GYROPSCOPIC_FORCE = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY } |
Variables | |
| btScalar | gDeactivationTime |
| bool | gDisableDeactivation |
| #define btRigidBodyData btRigidBodyFloatData |
Definition at line 35 of file btRigidBody.h.
| #define btRigidBodyDataName "btRigidBodyFloatData" |
Definition at line 36 of file btRigidBody.h.
| enum btRigidBodyFlags |
Definition at line 39 of file btRigidBody.h.
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extern |
Definition at line 25 of file btRigidBody.cpp.
Referenced by btRigidBody::wantsSleeping(), and btSoftBody::wantsSleeping().
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extern |
Definition at line 26 of file btRigidBody.cpp.
Referenced by checkMotionAndSleepIfRequired(), btDeformableMultiBodyDynamicsWorld::stepSimulation(), btRigidBody::wantsSleeping(), and btSoftBody::wantsSleeping().