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Blender
V3.3
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#include "BLI_array.hh"#include "BLI_float4x4.hh"#include "BLI_mesh_boolean.hh"#include "BLI_span.hh"Go to the source code of this file.
Namespaces | |
| blender | |
| blender::meshintersect | |
Functions | |
| Mesh * | blender::meshintersect::direct_mesh_boolean (Span< const Mesh * > meshes, Span< const float4x4 * > transforms, const float4x4 &target_transform, Span< Array< short >> material_remaps, bool use_self, bool hole_tolerant, int boolean_mode, Vector< int > *r_intersecting_edges) |