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Blender
V3.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| vertex_in (0, Type::VEC2, "pos") .fragment_out(0 | |
| overlayColor | fragment_out (1, Type::VEC4, "imageColor") .sampler(0 |
| overlayColor fragment_out | ( | 1 | , |
| Type::VEC4 | , | ||
| "imageColor" | |||
| ) |
| vertex_in | ( | 0 | , |
| Type::VEC2 | , | ||
| "pos" | |||
| ) |