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Blender
V3.3
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#include "BLI_hash.h"#include "BLI_rect.h"#include "GPU_framebuffer.h"#include "GPU_texture.h"#include "DRW_render.h"#include "RE_pipeline.h"#include "eevee_film.hh"#include "eevee_instance.hh"Go to the source code of this file.
Namespaces | |
| blender | |
| blender::eevee | |
Macros | |
| #define | ENABLE_FROM_LEGACY(name_legacy, name_eevee) |
Functions | |
FilmData | |
| bool | blender::eevee::operator== (const FilmData &a, const FilmData &b) |
| bool | blender::eevee::operator!= (const FilmData &a, const FilmData &b) |
A film is a fullscreen buffer (usually at output extent) that will be able to accumulate sample in any distorted camera_type using a pixel filter.
Input needs to be jittered so that the filter converges to the right result.
Definition in file eevee_film.cc.
| #define ENABLE_FROM_LEGACY | ( | name_legacy, | |
| name_eevee | |||
| ) |