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Blender
V3.3
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#include <types.h>
Public Attributes | |
| float | totarea |
| int | prim |
| union { | |
| struct { | |
| int shader_flag | |
| int object_id | |
| } mesh_light | |
| struct { | |
| float pad | |
| float size | |
| } lamp | |
| }; | |
Definition at line 1289 of file kernel/types.h.
| union { ... } |
| struct { ... } KernelLightDistribution::lamp |
Referenced by LightManager::device_update_distribution().
| struct { ... } KernelLightDistribution::mesh_light |
Referenced by LightManager::device_update_distribution().
| int KernelLightDistribution::object_id |
Definition at line 1295 of file kernel/types.h.
| float KernelLightDistribution::pad |
Definition at line 1298 of file kernel/types.h.
| int KernelLightDistribution::prim |
Definition at line 1291 of file kernel/types.h.
Referenced by LightManager::device_update_distribution().
| int KernelLightDistribution::shader_flag |
Definition at line 1294 of file kernel/types.h.
| float KernelLightDistribution::size |
Definition at line 1299 of file kernel/types.h.
| float KernelLightDistribution::totarea |
Definition at line 1290 of file kernel/types.h.
Referenced by LightManager::device_update_distribution().