|
Blender
V3.3
|
#include <GPU_framebuffer.h>
Public Attributes | |
| struct GPUTexture * | tex |
| int | layer |
| int | mip |
Definition at line 32 of file GPU_framebuffer.h.
| int GPUAttachment::layer |
Definition at line 34 of file GPU_framebuffer.h.
Referenced by blender::gpu::FrameBuffer::attachment_set(), pygpu_framebuffer_new_parse_arg(), and blender::gpu::MTLFrameBuffer::update_attachments().
| int GPUAttachment::mip |
Definition at line 34 of file GPU_framebuffer.h.
Referenced by blender::gpu::FrameBuffer::attachment_set(), blender::gpu::GLTexture::check_feedback_loop(), GPU_framebuffer_config_array(), pygpu_framebuffer_new_parse_arg(), and blender::gpu::MTLFrameBuffer::update_attachments().
| struct GPUTexture* GPUAttachment::tex |
Definition at line 33 of file GPU_framebuffer.h.
Referenced by blender::gpu::FrameBuffer::attachment_set(), blender::gpu::FrameBuffer::color_tex(), blender::gpu::FrameBuffer::depth_tex(), GPU_framebuffer_config_array(), GPU_framebuffer_texture_attach_ex(), pygpu_framebuffer_new_parse_arg(), and blender::gpu::MTLFrameBuffer::update_attachments().