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Blender
V3.3
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#include <bvh.h>
Public Attributes | |
| RaySelfPrimitives | self |
| uint | visibility |
| int | state |
| float | throughput |
| short | max_hits |
| short | num_hits |
| short | num_recorded_hits |
| bool | result |
Definition at line 36 of file kernel/device/metal/bvh.h.
| short MetalRTIntersectionShadowPayload::max_hits |
Definition at line 44 of file kernel/device/metal/bvh.h.
| short MetalRTIntersectionShadowPayload::num_hits |
Definition at line 45 of file kernel/device/metal/bvh.h.
| short MetalRTIntersectionShadowPayload::num_recorded_hits |
Definition at line 46 of file kernel/device/metal/bvh.h.
| bool MetalRTIntersectionShadowPayload::result |
Definition at line 47 of file kernel/device/metal/bvh.h.
| RaySelfPrimitives MetalRTIntersectionShadowPayload::self |
Definition at line 37 of file kernel/device/metal/bvh.h.
| int MetalRTIntersectionShadowPayload::state |
Definition at line 42 of file kernel/device/metal/bvh.h.
| float MetalRTIntersectionShadowPayload::throughput |
Definition at line 43 of file kernel/device/metal/bvh.h.
| uint MetalRTIntersectionShadowPayload::visibility |
Definition at line 38 of file kernel/device/metal/bvh.h.