| a | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
| b | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
| ColorRGBA()=default | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
| ColorRGBA(const float rgba[4]) | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
| ColorRGBA(const float r, const float g, const float b, const float a) | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
| ColorSceneLinear4f() | blender::ColorSceneLinear4f< Alpha > | inline |
| ColorSceneLinear4f(const float *rgba) | blender::ColorSceneLinear4f< Alpha > | inline |
| ColorSceneLinear4f(float r, float g, float b, float a) | blender::ColorSceneLinear4f< Alpha > | inline |
| encode() const | blender::ColorSceneLinear4f< Alpha > | inline |
| g | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
| hash() const | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
| operator const float *() const | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
| operator float *() | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
| premultiply_alpha() const | blender::ColorSceneLinear4f< Alpha > | inline |
| r | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
| unpremultiply_alpha() const | blender::ColorSceneLinear4f< Alpha > | inline |