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| file | Curvature.cpp [code] |
| | GTS - Library for the manipulation of triangulated surfaces.
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| file | Curvature.h [code] |
| | GTS - Library for the manipulation of triangulated surfaces.
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| file | Nature.h [code] |
| | Different natures for both vertices and edges.
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| file | WEdge.cpp [code] |
| | Classes to define a Winged Edge data structure.
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| file | WEdge.h [code] |
| | Classes to define a Winged Edge data structure.
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| file | WFillGrid.cpp [code] |
| | Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
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| file | WFillGrid.h [code] |
| | Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
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| file | WingedEdgeBuilder.cpp [code] |
| | Class to render a WingedEdge data structure from a polyhedral data structure organized in nodes of a scene graph.
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| file | WingedEdgeBuilder.h [code] |
| | Class to render a WingedEdge data structure from a polyhedral data structure organized in nodes of a scene graph.
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| file | WSFillGrid.cpp [code] |
| | Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
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| |
| file | WSFillGrid.h [code] |
| | Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
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| |
| file | WXEdge.cpp [code] |
| | Classes to define an Extended Winged Edge data structure.
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| file | WXEdge.h [code] |
| | Classes to define an Extended Winged Edge data structure.
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| file | WXEdgeBuilder.cpp [code] |
| | Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info (silhouette etc...)) structure from a polygonal model.
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| file | WXEdgeBuilder.h [code] |
| | Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info (silhouette etc...)) structure from a polygonal model.
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