Specials/FX :
- Atmosphere :
- Simulates the atmosphere of a planet.

- beer :
- A PerlinPFX is used for the foam, a simpler
PolyPFX for the bubbles. waterplane
- The beer we all have promised to Eric.

- boom :
- using FireFX for fire/smoke trails and
particle-based explosions
- isotropic and ring (3D) explosions

- candles :
- a revolution-solid "birthday
cake" with three candles (FireFX)
- simulating wind with FireDir

- fire :
- sample for FireFX, the burning fire effect
(particle based)
- a small sphere burns while a torus spins
around it

- meshexplosion :
- exploding a mesh in its many triangles
- using ExplosionFX to explode a simple 3DS
mesh

- motionblur :
- simple full-scene motion blur example
- using the Buffer.CopyToTexture function

- motionblur2 :
- Demo showing motionblur using the
TGLMotionBlur component

- shadowplane :
- simple projective shadows using the
ShadowPlane component
- higher quality plane lighting through plane
tiling

- shadowvolumes :
- rendering shadows with the ShadowVolume
component
- experimenting with ShadowVolume modes and
options

- shadows :
- dynamic shadow casting using zBuffer-based
shadow maps
- using GLzBuffer, adjusting shadow map
properties

- spiral :
- sample for ParticleFX, two multi-colored
particle systems in the same scene
- using the FullScreenViewer for full-screen
rendering

- ProjectedTexture :
- Demo showing projected textures.
- shows how TGLProjectedTextures can be used
to simulate projected lights

- ParticleMasking :
- Demo showing particle masking, using
TGLEParticleMasksManager
- Particles are masked to only appear inside
the chosen character.

- posteffect :
- A demo that shows how the TGLPostEffect
component works

- PFXGallery :
- PFX Effects Gallery demo
- Multiple GLPerlinPFX components with
various parameters

- thor :
- using ThorFX for simulated electric arcs
- allows experimenting with wilderness,
vibrate and other parameters

- Trail :
- Demo showing GLTrail object... that blur
following SuperFlashMan
- Simulates collision with distance
limitation.

- warping :
- warping images with the hep of a
TGLHeightField
- working with the camera in 1:1 orthogonal
mode, saving viewer content to a file

- waterplane :
- WaterPlane demo
- Raindrops in a fountain.

Back