Object is a sort of wrapper for general info.
unsigned short base_local_view_bits
Map< SessionUID, bPoseChannel_Runtime > pose_channel_runtime_data
bke::ObjectRuntime runtime
void init_from_object(Object *object)
optional< LightLinkingRuntime > light_linking_runtime
ObjectRuntimeBackup(const Depsgraph *depsgraph)
void backup_modifier_runtime_data(Object *object)
Map< int, ModifierDataBackup > modifier_runtime_data
void restore_to_object(Object *object)
void backup_pose_channel_runtime_data(Object *object)
void restore_modifier_runtime_data(Object *object)
void restore_pose_channel_runtime_data(Object *object)
const Depsgraph * depsgraph