MINLINE float safe_divide(float a, float b)
@ NODE_MAPPING_TYPE_POINT
@ NODE_MAPPING_TYPE_VECTOR
@ NODE_MAPPING_TYPE_TEXTURE
@ NODE_MAPPING_TYPE_NORMAL
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN ccl_device float3 svm_mapping(NodeMappingType type, float3 vector, float3 location, float3 rotation, float3 scale)
ccl_device_inline float2 safe_normalize(const float2 a)