8 .local_group_size(16, 16)
9 .push_constant(Type::INT,
"iterations")
10 .push_constant(Type::VEC2,
"origin")
11 .push_constant(Type::VEC2,
"translation")
12 .push_constant(Type::FLOAT,
"rotation_sin")
13 .push_constant(Type::FLOAT,
"rotation_cos")
14 .push_constant(Type::FLOAT,
"scale")
15 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
16 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
17 .compute_source(
"compositor_directional_blur.glsl")
18 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)