| bind() override | blender::gpu::GLShader | virtual |
| compute_layout_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| compute_shader_from_glsl(MutableSpan< const char * > sources) override | blender::gpu::GLShader | virtual |
| constants | blender::gpu::Shader | |
| constants_declare() const | blender::gpu::GLShader | |
| defines_declare(const shader::ShaderCreateInfo &info) const | blender::gpu::Shader | |
| finalize(const shader::ShaderCreateInfo *info=nullptr) override | blender::gpu::GLShader | virtual |
| fragment_interface_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| fragment_shader_from_glsl(MutableSpan< const char * > sources) override | blender::gpu::GLShader | virtual |
| geometry_interface_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| geometry_layout_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| geometry_shader_from_glsl(MutableSpan< const char * > sources) override | blender::gpu::GLShader | virtual |
| get_sources() | blender::gpu::GLShader | |
| get_ssbo_vertex_fetch_output_num_verts() const override | blender::gpu::GLShader | inlinevirtual |
| get_uses_ssbo_vertex_fetch() const override | blender::gpu::GLShader | inlinevirtual |
| GLShader(const char *name) | blender::gpu::GLShader | |
| GLShaderCompiler class | blender::gpu::GLShader | friend |
| init(const shader::ShaderCreateInfo &info, bool is_batch_compilation) override | blender::gpu::GLShader | virtual |
| interface | blender::gpu::Shader | |
| is_compute() const | blender::gpu::GLShader | inline |
| name | blender::gpu::Shader | protected |
| name_get() const | blender::gpu::Shader | inline |
| parent_get() const | blender::gpu::Shader | inline |
| parent_set(Shader *parent) | blender::gpu::Shader | inline |
| parent_shader_ | blender::gpu::Shader | protected |
| post_finalize(const shader::ShaderCreateInfo *info=nullptr) | blender::gpu::GLShader | |
| print_log(Span< const char * > sources, const char *log, const char *stage, bool error, GPULogParser *parser) | blender::gpu::Shader | protected |
| program_handle_get() const override | blender::gpu::GLShader | virtual |
| resources_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| set_framebuffer_srgb_target(int use_srgb_to_linear) | blender::gpu::Shader | static |
| set_srgb_uniform(GPUShader *shader) | blender::gpu::Shader | static |
| Shader(const char *name) | blender::gpu::Shader | |
| specialization_constants_init(const shader::ShaderCreateInfo &info) | blender::gpu::Shader | |
| srgb_uniform_dirty_get() | blender::gpu::Shader | static |
| transform_feedback_disable() override | blender::gpu::GLShader | virtual |
| transform_feedback_enable(VertBuf *buf) override | blender::gpu::GLShader | virtual |
| transform_feedback_names_set(Span< const char * > name_list, eGPUShaderTFBType geom_type) override | blender::gpu::GLShader | virtual |
| unbind() override | blender::gpu::GLShader | virtual |
| uniform_float(int location, int comp_len, int array_size, const float *data) override | blender::gpu::GLShader | virtual |
| uniform_int(int location, int comp_len, int array_size, const int *data) override | blender::gpu::GLShader | virtual |
| vertex_interface_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| vertex_shader_from_glsl(MutableSpan< const char * > sources) override | blender::gpu::GLShader | virtual |
| warm_cache(int) override | blender::gpu::GLShader | inlinevirtual |
| ~GLShader() | blender::gpu::GLShader | |
| ~Shader() | blender::gpu::Shader | virtual |