Blender V4.3
GPU_vertex_format.hh File Reference
#include "BLI_assert.h"
#include "BLI_compiler_compat.h"
#include "BLI_math_geom.h"
#include "GPU_common.hh"

Go to the source code of this file.

Classes

struct  GPUVertAttr
 
struct  GPUVertFormat
 
struct  GPUPackedNormal
 
struct  GPUNormal
 

Macros

#define GPU_VERT_ATTR_MAX_LEN   16
 
#define GPU_VERT_ATTR_MAX_NAMES   6
 
#define GPU_VERT_ATTR_NAMES_BUF_LEN   256
 
#define GPU_VERT_FORMAT_MAX_NAMES   63 /* More than enough, actual max is ~30. */
 
#define GPU_MAX_SAFE_ATTR_NAME   12
 
#define SIGNED_INT_10_MAX   511
 
#define SIGNED_INT_10_MIN   -512
 

Enumerations

enum  GPUVertCompType {
  GPU_COMP_I8 = 0 , GPU_COMP_U8 , GPU_COMP_I16 , GPU_COMP_U16 ,
  GPU_COMP_I32 , GPU_COMP_U32 , GPU_COMP_F32 , GPU_COMP_I10 ,
  GPU_COMP_MAX
}
 
enum  GPUVertFetchMode { GPU_FETCH_FLOAT = 0 , GPU_FETCH_INT , GPU_FETCH_INT_TO_FLOAT_UNIT , GPU_FETCH_INT_TO_FLOAT }
 

Functions

 BLI_STATIC_ASSERT (GPU_VERT_ATTR_NAMES_BUF_LEN<=256, "We use uchar as index inside the name buffer " "so GPU_VERT_ATTR_NAMES_BUF_LEN needs to be " "smaller than GPUVertFormat->name_offset and " "GPUVertAttr->names maximum value")
 
void GPU_vertformat_clear (GPUVertFormat *)
 
void GPU_vertformat_copy (GPUVertFormat *dest, const GPUVertFormat &src)
 
void GPU_vertformat_from_shader (GPUVertFormat *format, const GPUShader *shader)
 
uint GPU_vertformat_attr_add (GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode)
 
void GPU_vertformat_alias_add (GPUVertFormat *, const char *alias)
 
void GPU_vertformat_multiload_enable (GPUVertFormat *format, int load_count)
 
void GPU_vertformat_deinterleave (GPUVertFormat *format)
 
int GPU_vertformat_attr_id_get (const GPUVertFormat *, const char *name)
 
BLI_INLINE const char * GPU_vertformat_attr_name_get (const GPUVertFormat *format, const GPUVertAttr *attr, uint n_idx)
 
void GPU_vertformat_attr_rename (GPUVertFormat *format, int attr, const char *new_name)
 
void GPU_vertformat_safe_attr_name (const char *attr_name, char *r_safe_name, uint max_len)
 
BLI_INLINE int clampi (int x, int min_allowed, int max_allowed)
 
BLI_INLINE int gpu_convert_normalized_f32_to_i10 (float x)
 
BLI_INLINE int gpu_convert_i16_to_i10 (short x)
 
BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_v3 (const float data[3])
 
BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_s3 (const short data[3])
 
BLI_INLINE void GPU_normal_convert_v3 (GPUNormal *gpu_normal, const float data[3], const bool do_hq_normals)
 

Detailed Description

GPU vertex format

Definition in file GPU_vertex_format.hh.

Macro Definition Documentation

◆ GPU_MAX_SAFE_ATTR_NAME

◆ GPU_VERT_ATTR_MAX_LEN

◆ GPU_VERT_ATTR_MAX_NAMES

#define GPU_VERT_ATTR_MAX_NAMES   6

Definition at line 21 of file GPU_vertex_format.hh.

Referenced by GPU_vertformat_alias_add().

◆ GPU_VERT_ATTR_NAMES_BUF_LEN

#define GPU_VERT_ATTR_NAMES_BUF_LEN   256

Definition at line 22 of file GPU_vertex_format.hh.

Referenced by copy_attr_name(), and GPU_vertformat_multiload_enable().

◆ GPU_VERT_FORMAT_MAX_NAMES

#define GPU_VERT_FORMAT_MAX_NAMES   63 /* More than enough, actual max is ~30. */

◆ SIGNED_INT_10_MAX

#define SIGNED_INT_10_MAX   511

Definition at line 168 of file GPU_vertex_format.hh.

Referenced by gpu_convert_normalized_f32_to_i10().

◆ SIGNED_INT_10_MIN

#define SIGNED_INT_10_MIN   -512

Definition at line 169 of file GPU_vertex_format.hh.

Referenced by gpu_convert_normalized_f32_to_i10().

Enumeration Type Documentation

◆ GPUVertCompType

Enumerator
GPU_COMP_I8 
GPU_COMP_U8 
GPU_COMP_I16 
GPU_COMP_U16 
GPU_COMP_I32 
GPU_COMP_U32 
GPU_COMP_F32 
GPU_COMP_I10 
GPU_COMP_MAX 

Definition at line 27 of file GPU_vertex_format.hh.

◆ GPUVertFetchMode

Enumerator
GPU_FETCH_FLOAT 
GPU_FETCH_INT 
GPU_FETCH_INT_TO_FLOAT_UNIT 
GPU_FETCH_INT_TO_FLOAT 

Definition at line 43 of file GPU_vertex_format.hh.

Function Documentation

◆ BLI_STATIC_ASSERT()

BLI_STATIC_ASSERT ( GPU_VERT_ATTR_NAMES_BUF_LEN<= 256,
"We use uchar as index inside the name buffer " "so GPU_VERT_ATTR_NAMES_BUF_LEN needs to be " "smaller than GPUVertFormat->name_offset and " "GPUVertAttr->names maximum value"  )

◆ clampi()

BLI_INLINE int clampi ( int x,
int min_allowed,
int max_allowed )

Definition at line 171 of file GPU_vertex_format.hh.

References x.

Referenced by gpu_convert_normalized_f32_to_i10().

◆ gpu_convert_i16_to_i10()

BLI_INLINE int gpu_convert_i16_to_i10 ( short x)

Definition at line 193 of file GPU_vertex_format.hh.

Referenced by GPU_normal_convert_i10_s3().

◆ gpu_convert_normalized_f32_to_i10()

BLI_INLINE int gpu_convert_normalized_f32_to_i10 ( float x)

Definition at line 187 of file GPU_vertex_format.hh.

References clampi(), SIGNED_INT_10_MAX, and SIGNED_INT_10_MIN.

Referenced by GPU_normal_convert_i10_v3().

◆ GPU_normal_convert_i10_s3()

BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_s3 ( const short data[3])

Definition at line 210 of file GPU_vertex_format.hh.

References gpu_convert_i16_to_i10().

◆ GPU_normal_convert_i10_v3()

◆ GPU_normal_convert_v3()

BLI_INLINE void GPU_normal_convert_v3 ( GPUNormal * gpu_normal,
const float data[3],
const bool do_hq_normals )

◆ GPU_vertformat_alias_add()

◆ GPU_vertformat_attr_add()

uint GPU_vertformat_attr_add ( GPUVertFormat * format,
const char * name,
GPUVertCompType comp_type,
uint comp_len,
GPUVertFetchMode fetch_mode )

Definition at line 124 of file gpu_vertex_format.cc.

References attr_id, attr_size(), GPUVertAttr::comp_len, GPUVertAttr::comp_type, copy_attr_name(), ELEM, GPUVertAttr::fetch_mode, GPU_COMP_F32, GPU_COMP_I10, GPU_FETCH_FLOAT, GPU_FETCH_INT_TO_FLOAT_UNIT, GPU_VERT_ATTR_MAX_LEN, GPU_VERT_FORMAT_MAX_NAMES, GPUVertAttr::name_len, GPUVertAttr::names, GPUVertAttr::offset, and GPUVertAttr::size.

Referenced by acf_generic_channel_backdrop(), acf_generic_dataexpand_backdrop(), blender::draw::alloc_final_points_vbo(), ANIM_channel_draw(), ANIM_channel_draw_widgets(), ANIM_draw_action_framerange(), ANIM_draw_cfra(), ANIM_draw_framerange(), ANIM_draw_previewrange(), annotation_draw_eraser(), annotation_draw_stabilizer(), annotation_draw_stroke_2d(), annotation_draw_stroke_3d(), annotation_draw_stroke_buffer(), annotation_draw_stroke_point(), arrow_draw_geom(), batch_screen_edges_get(), blf_batch_draw_init(), brush_drawcursor(), blender::draw::build_poly_other_map_vbo(), button2d_draw_intern(), button2d_geom_draw_backdrop(), cage2d_draw_box_corners(), cage2d_draw_box_interaction(), cage2d_draw_circle_wire(), cage2d_draw_rect_corner_handles(), cage2d_draw_rect_edge_handles(), cage2d_draw_rect_wire(), cage3d_draw_box_corners(), cage3d_draw_box_interaction(), cage3d_draw_circle_handles(), cage3d_draw_circle_wire(), blender::draw::calc_final_indices(), channel_list_draw_keys(), 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◆ GPU_vertformat_attr_id_get()

int GPU_vertformat_attr_id_get ( const GPUVertFormat * format,
const char * name )

◆ GPU_vertformat_attr_name_get()

◆ GPU_vertformat_attr_rename()

void GPU_vertformat_attr_rename ( GPUVertFormat * format,
int attr,
const char * new_name )
Warning
Can only rename using a string with same character count.
This removes all other aliases of this attribute.

Definition at line 229 of file gpu_vertex_format.cc.

References attr_id, BLI_assert, GPU_vertformat_attr_name_get(), and GPUVertAttr::name_len.

◆ GPU_vertformat_clear()

◆ GPU_vertformat_copy()

void GPU_vertformat_copy ( GPUVertFormat * dest,
const GPUVertFormat & src )

Definition at line 51 of file gpu_vertex_format.cc.

Referenced by blender::gpu::VertBuf::init().

◆ GPU_vertformat_deinterleave()

void GPU_vertformat_deinterleave ( GPUVertFormat * format)

Make attribute layout non-interleaved. Warning! This does not change data layout! Use direct buffer access to fill the data. This is for advanced usage.

De-interleaved data means all attribute data for each attribute is stored continuously like this: 000011112222 instead of: 012012012012

Note
This is per attribute de-interleaving, NOT per component.

Definition at line 288 of file gpu_vertex_format.cc.

Referenced by blender::draw::extract_tan_init_common(), blender::draw::init_vbo_for_attribute(), and blender::draw::mesh_extract_uv_format_init().

◆ GPU_vertformat_from_shader()

◆ GPU_vertformat_multiload_enable()

void GPU_vertformat_multiload_enable ( GPUVertFormat * format,
int load_count )

Makes vertex attribute from the next vertices to be accessible in the vertex shader. For an attribute named "attr" you can access the next nth vertex using "attr{number}". Use this function after specifying all the attributes in the format.

NOTE: This does NOT work when using indexed rendering. NOTE: Only works for first attribute name. (this limitation can be changed if needed)

WARNING: this function creates a lot of aliases/attributes, make sure to keep the attribute name short to avoid overflowing the name-buffer.

Definition at line 185 of file gpu_vertex_format.cc.

References BLI_assert, copy_attr_name(), GPU_VERT_ATTR_MAX_LEN, GPU_VERT_ATTR_NAMES_BUF_LEN, GPU_VERT_FORMAT_MAX_NAMES, GPU_vertformat_attr_name_get(), GPUVertAttr::name_len, GPUVertAttr::names, GPUVertAttr::offset, SNPRINTF, and VertexFormat_pack().

◆ GPU_vertformat_safe_attr_name()

void GPU_vertformat_safe_attr_name ( const char * attr_name,
char * r_safe_name,
uint max_len )