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Blender V4.3
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#include <COM_ConvertColorProfileOperation.h>
Inherits blender::compositor::NodeOperation.
Public Member Functions | |
| ConvertColorProfileOperation () | |
| void | set_from_color_profile (int color_profile) |
| void | set_to_color_profile (int color_profile) |
| void | set_predivided (bool predivided) |
Public Member Functions inherited from blender::compositor::NodeOperation | |
| virtual | ~NodeOperation () |
| void | set_name (const std::string name) |
| const std::string | get_name () const |
| void | set_id (const int id) |
| const int | get_id () const |
| const void | set_node_instance_key (const bNodeInstanceKey &node_instance_key) |
| const bNodeInstanceKey | get_node_instance_key () const |
| float | get_constant_value_default (float default_value) |
| const float * | get_constant_elem_default (const float *default_elem) |
| const NodeOperationFlags | get_flags () const |
| std::optional< NodeOperationHash > | generate_hash () |
| unsigned int | get_number_of_input_sockets () const |
| unsigned int | get_number_of_output_sockets () const |
| NodeOperationOutput * | get_output_socket (unsigned int index=0) |
| NodeOperationInput * | get_input_socket (unsigned int index) |
| NodeOperation * | get_input_operation (int index) |
| virtual void | determine_canvas (const rcti &preferred_area, rcti &r_area) |
| virtual bool | is_output_operation (bool) const |
| is_output_operation determines whether this operation is an output of the ExecutionSystem during rendering or editing. | |
| void | set_bnodetree (const bNodeTree *tree) |
| void | set_execution_system (ExecutionSystem *system) |
| virtual void | init_data () |
| virtual void | init_execution () |
| virtual void | deinit_execution () |
| void | set_canvas (const rcti &canvas_area) |
| const rcti & | get_canvas () const |
| void | unset_canvas () |
| virtual bool | is_active_viewer_output () const |
| is this operation the active viewer output user can select an ViewerNode to be active (the result of this node will be drawn on the backdrop). | |
| void | set_canvas_input_index (unsigned int index) |
| set the index of the input socket that will determine the canvas of this operation | |
| void | set_determined_canvas_modifier (std::function< void(rcti &canvas)> fn) |
| virtual eCompositorPriority | get_render_priority () const |
| get the render priority of this node. | |
| bool | is_braked () const |
| void | update_draw () |
| unsigned int | get_width () const |
| unsigned int | get_height () const |
| virtual MemoryBuffer * | get_input_memory_buffer (MemoryBuffer **) |
| virtual std::unique_ptr< MetaData > | get_meta_data () |
| void | render (MemoryBuffer *output_buf, Span< rcti > areas, Span< MemoryBuffer * > inputs_bufs) |
| virtual void | update_memory_buffer (MemoryBuffer *, const rcti &, Span< MemoryBuffer * >) |
| virtual void | get_area_of_interest (int input_idx, const rcti &output_area, rcti &r_input_area) |
| Get input operation area being read by this operation on rendering given output area. | |
| void | get_area_of_interest (NodeOperation *input_op, const rcti &output_area, rcti &r_input_area) |
Additional Inherited Members | |
Protected Member Functions inherited from blender::compositor::NodeOperation | |
| NodeOperation () | |
| virtual void | hash_output_params () |
| template<typename T > | |
| void | hash_param (T param) |
| template<typename T1 , typename T2 > | |
| void | hash_params (T1 param1, T2 param2) |
| template<typename T1 , typename T2 , typename T3 > | |
| void | hash_params (T1 param1, T2 param2, T3 param3) |
| void | add_input_socket (DataType datatype, ResizeMode resize_mode=ResizeMode::Center) |
| void | add_output_socket (DataType datatype) |
| SocketReader * | get_input_socket_reader (unsigned int index) |
Static Protected Member Functions inherited from blender::compositor::NodeOperation | |
| static void | combine_hashes (size_t &combined, size_t other) |
Protected Attributes inherited from blender::compositor::NodeOperation | |
| rcti | canvas_ = COM_AREA_NONE |
| NodeOperationFlags | flags_ |
| ExecutionSystem * | exec_system_ |
this program converts an input color to an output value. it assumes we are in sRGB color space.
Definition at line 15 of file COM_ConvertColorProfileOperation.h.
| blender::compositor::ConvertColorProfileOperation::ConvertColorProfileOperation | ( | ) |
Default constructor
Definition at line 11 of file COM_ConvertColorProfileOperation.cc.
References blender::compositor::NodeOperation::add_input_socket(), blender::compositor::NodeOperation::add_output_socket(), and blender::compositor::Color.
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inline |
Definition at line 38 of file COM_ConvertColorProfileOperation.h.
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inline |
Definition at line 46 of file COM_ConvertColorProfileOperation.h.
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inline |
Definition at line 42 of file COM_ConvertColorProfileOperation.h.