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| | PyDoc_STRVAR (ConstrainedIncreasingThicknessShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > " ":class:`ConstrainedIncreasingThicknessShader`\n" "\n" "[Thickness shader]\n" "\n" ".. method:: __init__(thickness_min, thickness_max, ratio)\n" "\n" " Builds a ConstrainedIncreasingThicknessShader object.\n" "\n" " :arg thickness_min: The minimum thickness.\n" " :type thickness_min: float\n" " :arg thickness_max: The maximum thickness.\n" " :type thickness_max: float\n" " :arg ratio: The thickness/length ratio that we don't want to exceed. \n" " :type ratio: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Same as the :class:`IncreasingThicknessShader`, but here we allow\n" " the user to control the thickness/length ratio so that we don't get\n" " fat short lines.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n") |
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| static int | ConstrainedIncreasingThicknessShader___init__ (BPy_ConstrainedIncreasingThicknessShader *self, PyObject *args, PyObject *kwds) |
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◆ ConstrainedIncreasingThicknessShader___init__()
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ConstrainedIncreasingThicknessShader___doc__ | , |
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"Class hierarchy: :class:`freestyle.types.StrokeShader` | , |
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" ":class:`ConstrainedIncreasingThicknessShader`\n" "\n" "\n" "\n" ".. method::__init__(thickness_min, thickness_max, ratio)\n" "\n" " Builds a ConstrainedIncreasingThicknessShader object.\n" "\n" " :arg thickness_min:The minimum thickness.\n" " :type thickness_min:float\n" " :arg thickness_max:The maximum thickness.\n" " :type thickness_max:float\n" " :arg ratio:The thickness/length ratio that we don 't want to exceed. \n" " :type ratio:float\n" "\n" ".. method::shade(stroke)\n" "\n" " Same as the :class:`IncreasingThicknessShader` | [Thickness shader], |
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but here we allow\n" " the user to control the thickness/length ratio so that we don 't get\n" " fat short lines.\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" | ) |
◆ ConstrainedIncreasingThicknessShader_Type
| PyTypeObject ConstrainedIncreasingThicknessShader_Type |