21 Scene *scene = blender_context.get_scene();
24 std::string name =
id_name(scene);
31void SceneExporter::exportHierarchy()
37 for (node = this->export_settings.get_export_set();
node; node = node->next) {
43 for (node = this->export_settings.get_export_set();
node; node = node->next) {
45 if (this->export_settings.is_export_root(ob)) {
60 for (
int index = 0; index < base_objects.size(); index++) {
61 Object *ob = base_objects.get(index);
69void SceneExporter::writeNodeList(std::vector<Object *> &child_objects,
Object *parent)
77 for (
auto *child : child_objects) {
85void SceneExporter::writeNode(
Object *ob)
87 const Scene *scene = blender_context.get_scene();
88 ViewLayer *view_layer = blender_context.get_view_layer();
90 std::vector<Object *> child_objects;
93 this->export_settings.get_export_set(), ob, scene, view_layer);
96 bool armature_exported =
false;
99 if (ob_arm !=
nullptr) {
101 this->export_settings.get_export_set(), ob_arm, scene, view_layer);
105 armature_exported =
true;
110 COLLADASW::Node colladaNode(mSW);
113 colladaNode.setType(COLLADASW::Node::NODE);
126 bool instance_controller_created =
false;
127 if (armature_exported) {
130 if (!instance_controller_created) {
131 COLLADASW::InstanceGeometry instGeom(mSW);
132 instGeom.setUrl(COLLADASW::URI(
133 COLLADABU::Utils::EMPTY_STRING,
134 get_geometry_id(ob, this->export_settings.get_use_object_instantiation())));
137 instGeom.getBindMaterial(), ob, this->export_settings.get_active_uv_only());
150 COLLADASW::InstanceCamera instCam(
151 mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING,
get_camera_id(ob)));
157 COLLADASW::InstanceLight instLa(
158 mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING,
get_light_id(ob)));
168 printf(
"\t%s\n", object->id.name);
177 std::string con_tag = con_name +
"_constraint";
178 printf(
"%s\n", con_name.c_str());
179 printf(
"%s\n\n", con_tag.c_str());
180 colladaNode.addExtraTechniqueChildParameter(
"blender", con_tag,
"type", con->type);
181 colladaNode.addExtraTechniqueChildParameter(
"blender", con_tag,
"enforce", con->enforce);
182 colladaNode.addExtraTechniqueChildParameter(
"blender", con_tag,
"flag", con->flag);
183 colladaNode.addExtraTechniqueChildParameter(
184 "blender", con_tag,
"headtail", con->headtail);
185 colladaNode.addExtraTechniqueChildParameter(
186 "blender", con_tag,
"lin_error", con->lin_error);
187 colladaNode.addExtraTechniqueChildParameter(
188 "blender", con_tag,
"own_space", con->ownspace);
189 colladaNode.addExtraTechniqueChildParameter(
190 "blender", con_tag,
"rot_error", con->rot_error);
191 colladaNode.addExtraTechniqueChildParameter(
192 "blender", con_tag,
"tar_space", con->tarspace);
193 colladaNode.addExtraTechniqueChildParameter(
194 "blender", con_tag,
"lin_error", con->lin_error);
200 ListBase targets = {
nullptr,
nullptr};
206 std::string tar_id((obtar) ?
id_name(obtar) :
"");
207 colladaNode.addExtraTechniqueChildParameter(
"blender", con_tag,
"target_id", tar_id);
218 writeNodeList(child_objects, ob);
222 writeNodeList(child_objects, ob);
#define FOREACH_COLLECTION_OBJECT_RECURSIVE_END
#define FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(_collection, _object)
void BKE_constraint_targets_flush(struct bConstraint *con, struct ListBase *targets, bool no_copy)
int BKE_constraint_targets_get(struct bConstraint *con, struct ListBase *r_targets)
General operations, lookup, etc. for blender objects.
BLI_INLINE bool BLI_listbase_is_empty(const struct ListBase *lb)
#define LISTBASE_FOREACH(type, var, list)
void bc_remove_mark(Object *ob)
bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, const Scene *scene, ViewLayer *view_layer)
void bc_get_children(std::vector< Object * > &child_set, Object *ob, const Scene *scene, ViewLayer *view_layer)
int bc_is_marked(Object *ob)
void add_bone_collections(Object *ob_arm, COLLADASW::Node &node)
bool add_instance_controller(Object *ob)
void add_armature_bones(Object *ob_arm, ViewLayer *view_layer, SceneExporter *se, std::vector< Object * > &child_objects)
void add_material_bindings(COLLADASW::BindMaterial &bind_material, Object *ob, bool active_uv_only)
std::string get_camera_id(Object *ob)
std::string encode_xml(const std::string &xml)
std::string translate_id(const char *idString)
std::string get_geometry_id(Object *ob)
std::string get_light_id(Object *ob)
std::string id_name(void *id)
Object * bc_get_assigned_armature(Object *ob)
struct Collection * instance_collection