Blender V4.3
LightProbeVisibilityData Struct Reference

#include <DNA_lightprobe_types.h>

Public Attributes

floatL0
 
floatL1_a
 
floatL1_b
 
floatL1_c
 

Detailed Description

Normalized visibility of distant light. Used for compositing grids together.

Definition at line 263 of file DNA_lightprobe_types.h.

Member Data Documentation

◆ L0

◆ L1_a

◆ L1_b

◆ L1_c


The documentation for this struct was generated from the following file: