Blender V4.3
gpu_shader_2D_nodelink_info.hh File Reference

Go to the source code of this file.

Functions

smooth(Type::VEC4, "finalColor") .smooth(Type vertex_in (0, Type::VEC2, "uv") .vertex_in(1
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos vertex_in (2, Type::VEC2, "expand") .vertex_out(nodelink_iface) .fragment_out(0
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 vertex_in (4, Type::VEC2, "P1") .vertex_in(5
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 vertex_in (6, Type::VEC2, "P3") .vertex_in(7
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow vertex_in (8, Type::VEC4, "start_color") .vertex_in(9
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color vertex_in (10, Type::UVEC2, "domuted") .vertex_in(11
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor vertex_in (12, Type::FLOAT, "thickness") .vertex_in(13
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor dash_params vertex_in (14, Type::INT, "has_back_link") .vertex_out(nodelink_iface) .fragment_out(0
 

Function Documentation

◆ vertex_in() [1/8]

smooth(Type::VEC4, "finalColor") .smooth(Type vertex_in ( 0 ,
Type::VEC2 ,
"uv"  )

◆ vertex_in() [2/8]

smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color vertex_in ( 10 ,
Type::UVEC2 ,
"domuted"  )

◆ vertex_in() [3/8]

smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor vertex_in ( 12 ,
Type::FLOAT ,
"thickness"  )

◆ vertex_in() [4/8]

smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor dash_params vertex_in ( 14 ,
Type::INT ,
"has_back_link"  )

◆ vertex_in() [5/8]

smooth(Type::VEC4, "finalColor") .smooth(Type pos vertex_in ( 2 ,
Type::VEC2 ,
"expand"  )

◆ vertex_in() [6/8]

smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 vertex_in ( 4 ,
Type::VEC2 ,
"P1"  )

◆ vertex_in() [7/8]

smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 vertex_in ( 6 ,
Type::VEC2 ,
"P3"  )

◆ vertex_in() [8/8]

smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow vertex_in ( 8 ,
Type::VEC4 ,
"start_color"  )