Blender V4.3
abc_axis_conversion.h
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1/* SPDX-FileCopyrightText: 2016 Kévin Dietrich & Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4#pragma once
5
10#include "BLI_compiler_compat.h"
11
12struct Object;
13
14namespace blender::io::alembic {
15
16/* TODO(kevin): for now keeping these transformations hardcoded to make sure
17 * everything works properly, and also because Alembic is almost exclusively
18 * used in Y-up software, but eventually they'll be set by the user in the UI
19 * like other importers/exporters do, to support other axis. */
20
21/* Copy from Y-up to Z-up. */
22
23BLI_INLINE void copy_zup_from_yup(float zup[3], const float yup[3])
24{
25 const float old_yup1 = yup[1]; /* in case zup == yup */
26 zup[0] = yup[0];
27 zup[1] = -yup[2];
28 zup[2] = old_yup1;
29}
30
31BLI_INLINE void copy_zup_from_yup(short zup[3], const short yup[3])
32{
33 const short old_yup1 = yup[1]; /* in case zup == yup */
34 zup[0] = yup[0];
35 zup[1] = -yup[2];
36 zup[2] = old_yup1;
37}
38
39/* Copy from Z-up to Y-up. */
40
41BLI_INLINE void copy_yup_from_zup(float yup[3], const float zup[3])
42{
43 const float old_zup1 = zup[1]; /* in case yup == zup */
44 yup[0] = zup[0];
45 yup[1] = zup[2];
46 yup[2] = -old_zup1;
47}
48
49BLI_INLINE void copy_yup_from_zup(short yup[3], const short zup[3])
50{
51 const short old_zup1 = zup[1]; /* in case yup == zup */
52 yup[0] = zup[0];
53 yup[1] = zup[2];
54 yup[2] = -old_zup1;
55}
56
57/* Names are given in (dst, src) order, just like
58 * the parameters of copy_m44_axis_swap(). */
59
64
69void create_swapped_rotation_matrix(float rot_x_mat[3][3],
70 float rot_y_mat[3][3],
71 float rot_z_mat[3][3],
72 const float euler[3],
73 AbcAxisSwapMode mode);
74
79void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMode mode);
80
85
91 float r_yup_mat[4][4],
92 AbcMatrixMode mode,
93 Object *proxy_from);
94
95} // namespace blender::io::alembic
#define BLI_INLINE
void create_swapped_rotation_matrix(float rot_x_mat[3][3], float rot_y_mat[3][3], float rot_z_mat[3][3], const float euler[3], AbcAxisSwapMode mode)
BLI_INLINE void copy_yup_from_zup(float yup[3], const float zup[3])
void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMode mode)
BLI_INLINE void copy_zup_from_yup(float zup[3], const float yup[3])
void create_transform_matrix(Object *obj, float r_yup_mat[4][4], AbcMatrixMode mode, Object *proxy_from)