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Blender V4.3
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Functions | |
| static void | node_declare (NodeDeclarationBuilder &b) |
| static int | node_shader_gpu_eevee_specular (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
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static |
Definition at line 9 of file node_shader_eevee_specular.cc.
References b, PROP_FACTOR, and blender::nodes::decl::Float::subtype.
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static |
Definition at line 42 of file node_shader_eevee_specular.cc.
References flag, GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_COAT, GPU_MATFLAG_DIFFUSE, GPU_MATFLAG_GLOSSY, GPU_MATFLAG_TRANSPARENT, GPU_stack_link(), and socket_not_zero.