|
Blender V4.3
|
#include "AS_asset_library.hh"#include "AS_asset_representation.hh"#include "BKE_asset.hh"#include "BKE_screen.hh"#include "BLI_fnmatch.h"#include "BLI_string.h"#include "DNA_asset_types.h"#include "DNA_screen_types.h"#include "ED_asset.hh"#include "ED_asset_menu_utils.hh"#include "ED_asset_shelf.hh"#include "UI_grid_view.hh"#include "UI_interface.hh"#include "RNA_access.hh"#include "RNA_prototypes.hh"#include "WM_api.hh"#include "asset_shelf.hh"Go to the source code of this file.
Classes | |
| class | blender::ed::asset::shelf::AssetView |
| class | blender::ed::asset::shelf::AssetViewItem |
| class | blender::ed::asset::shelf::AssetDragController |
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::asset |
| namespace | blender::ed::asset::shelf |
Functions | |
| static std::optional< asset_system::AssetCatalogFilter > | blender::ed::asset::shelf::catalog_filter_from_shelf_settings (const AssetShelfSettings &shelf_settings, const asset_system::AssetLibrary &library) |
| static std::optional< wmOperatorCallParams > | blender::ed::asset::shelf::create_activate_operator_params (const StringRefNull op_name, const asset_system::AssetRepresentation &asset) |
| static std::string | blender::ed::asset::shelf::filter_string_get (const AssetShelf &shelf) |
| void | blender::ed::asset::shelf::build_asset_view (uiLayout &layout, const AssetLibraryReference &library_ref, const AssetShelf &shelf, const bContext &C, const ARegion ®ion) |
Grid-view showing all assets according to the giving shelf-type and settings.
Definition in file asset_shelf_asset_view.cc.