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Blender V4.3
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#include <COM_FlipNode.h>
Inherits blender::compositor::Node.
Public Member Functions | |
| FlipNode (bNode *editor_node) | |
| void | convert_to_operations (NodeConverter &converter, const CompositorContext &context) const override |
| convert node to operation | |
Public Member Functions inherited from blender::compositor::Node | |
| Node (bNode *editor_node, bool create_sockets=true) | |
| virtual | ~Node () |
| const bNode * | get_bnode () const |
| get the reference to the SDNA bNode struct | |
| bNodeTree * | get_bnodetree () const |
| get the reference to the SDNA bNodeTree struct | |
| void | set_bnode (bNode *node) |
| set the reference to the bNode | |
| void | set_bnodetree (bNodeTree *nodetree) |
| set the reference to the bNodeTree | |
| Span< NodeInput * > | get_input_sockets () const |
| get access to the vector of input sockets | |
| Span< NodeOutput * > | get_output_sockets () const |
| get access to the vector of input sockets | |
| NodeOutput * | get_output_socket (unsigned int index=0) const |
| NodeInput * | get_input_socket (unsigned int index) const |
| void | set_is_in_active_group (bool value) |
| Is this node in the active group (the group that is being edited) | |
| bool | is_in_active_group () const |
| Is this node part of the active group the active group is the group that is currently being edited. When no group is edited, the active group will be the main tree (all nodes that are not part of a group will be active) | |
| void | set_instance_key (bNodeInstanceKey instance_key) |
| bNodeInstanceKey | get_instance_key () const |
Additional Inherited Members | |
Protected Member Functions inherited from blender::compositor::Node | |
| void | add_input_socket (DataType datatype) |
| add an NodeInput to the collection of input-sockets | |
| void | add_input_socket (DataType datatype, bNodeSocket *socket) |
| void | add_output_socket (DataType datatype) |
| add an NodeOutput to the collection of output-sockets | |
| void | add_output_socket (DataType datatype, bNodeSocket *socket) |
| bNodeSocket * | get_editor_input_socket (int editor_node_input_socket_index) |
| bNodeSocket * | get_editor_output_socket (int editor_node_output_socket_index) |
Protected Attributes inherited from blender::compositor::Node | |
| Vector< NodeInput * > | inputs_ |
| the list of actual input-sockets | |
| Vector< NodeOutput * > | outputs_ |
| the list of actual output-sockets | |
Definition at line 15 of file COM_FlipNode.h.
| blender::compositor::FlipNode::FlipNode | ( | bNode * | editor_node | ) |
Definition at line 11 of file COM_FlipNode.cc.
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overridevirtual |
convert node to operation
| system | the ExecutionSystem where the operations need to be added |
| context | reference to the CompositorContext |
Implements blender::compositor::Node.
Definition at line 16 of file COM_FlipNode.cc.
References blender::compositor::NodeConverter::add_operation(), blender::compositor::Node::get_bnode(), blender::compositor::Node::get_input_socket(), blender::compositor::NodeOperation::get_input_socket(), blender::compositor::Node::get_output_socket(), blender::compositor::NodeOperation::get_output_socket(), blender::compositor::NodeConverter::map_input_socket(), blender::compositor::NodeConverter::map_output_socket(), blender::compositor::FlipOperation::setFlipX(), and blender::compositor::FlipOperation::setFlipY().