Blender V4.3
depth_2d_update_info.hh File Reference

Go to the source code of this file.

Functions

GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface, "").smooth(Type vertex_in (0, Type::VEC2, "pos") .vertex_out(depth_2d_update_iface) .fragment_out(0
 
GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface, "").smooth(Type fragColor push_constant(Type::VEC2, "extent") .push_constant(Type metal_backend_only (true) .fragment_source("depth_2d_update_float_frag.glsl") .sampler(0
 

Variables

GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface, "").smooth(Type fragColor push_constant(Type::VEC2, "extent") .push_constant(Type source_data
 

Function Documentation

◆ metal_backend_only()

GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface, "").smooth(Type fragColor push_constant(Type::VEC2, "extent") .push_constant(Type metal_backend_only ( true )

◆ vertex_in()

GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface, "").smooth(Type vertex_in ( 0 ,
Type::VEC2 ,
"pos"  )

Variable Documentation

◆ source_data