This is the complete list of members for ConstantFolder, including all inherited members.
| all_inputs_constant() const | ConstantFolder | |
| bypass(ShaderOutput *output) const | ConstantFolder | |
| bypass_or_discard(ShaderInput *input) const | ConstantFolder | |
| ConstantFolder(ShaderGraph *graph, ShaderNode *node, ShaderOutput *output, Scene *scene) | ConstantFolder | |
| discard() const | ConstantFolder | |
| fold_mapping(NodeMappingType type) const | ConstantFolder | |
| fold_math(NodeMathType type) const | ConstantFolder | |
| fold_mix(NodeMix type, bool clamp) const | ConstantFolder | |
| fold_mix_color(NodeMix type, bool clamp_factor, bool clamp) const | ConstantFolder | |
| fold_mix_float(bool clamp_factor, bool clamp) const | ConstantFolder | |
| fold_vector_math(NodeVectorMathType type) const | ConstantFolder | |
| graph | ConstantFolder | |
| is_one(ShaderInput *input) const | ConstantFolder | |
| is_zero(ShaderInput *input) const | ConstantFolder | |
| make_constant(float value) const | ConstantFolder | |
| make_constant(float3 value) const | ConstantFolder | |
| make_constant(int value) const | ConstantFolder | |
| make_constant_clamp(float value, bool clamp) const | ConstantFolder | |
| make_constant_clamp(float3 value, bool clamp) const | ConstantFolder | |
| make_one() const | ConstantFolder | |
| make_zero() const | ConstantFolder | |
| node | ConstantFolder | |
| output | ConstantFolder | |
| scene | ConstantFolder | |
| try_bypass_or_make_constant(ShaderInput *input, bool clamp=false) const | ConstantFolder | |