bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
void compile(GPUMaterial *material) override
static ShaderNode * get_compositor_shader_node(DNode node)
static void cmp_node_posterize_declare(NodeDeclarationBuilder &b)
void register_node_type_cmp_posterize()