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| static void | blender::draw::extract_tris_mesh (const MeshRenderData &mr, const SortedFaceData &face_sorted, gpu::IndexBuf &ibo) |
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| static void | blender::draw::extract_tris_bmesh (const MeshRenderData &mr, const SortedFaceData &face_sorted, gpu::IndexBuf &ibo) |
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| static void | blender::draw::create_material_subranges (const MeshRenderData &mr, const SortedFaceData &face_sorted, MeshBatchCache &cache, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_tris (const MeshRenderData &mr, const SortedFaceData &face_sorted, MeshBatchCache &cache, gpu::IndexBuf &ibo) |
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| void | blender::draw::extract_tris_subdiv (const DRWSubdivCache &subdiv_cache, MeshBatchCache &cache, gpu::IndexBuf &ibo) |
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