41 if (
nullptr == iRep) {
44 _Shapes.push_back(iRep);
57 _FrsMaterial = iMaterial;
74 vector<Rep *> _Shapes;
A class to hold a bounding box.
Configuration definitions.
Class used to handle materials.
Vectors and Matrices (useful type definitions)
Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef release mecha...
Base class for all shapes. Inherits from BasicObjects for references counter management (addRef,...
ATTR_WARN_UNUSED_RESULT const BMVert * v
const vector< Rep * > & shapes()
virtual void AddRep(Rep *iRep)
void setFrsMaterial(const FrsMaterial &iMaterial)
FrsMaterial & frs_material()
virtual void accept(SceneVisitor &v)
virtual void AddBBox(const BBox< Vec3r > &iBox)
virtual const BBox< Vec3f > & bbox() const