Blender V4.3
node_texture_viewer.cc File Reference
#include "node_texture_util.hh"
#include <cmath>

Go to the source code of this file.

Functions

static void exec (void *data, int, bNode *, bNodeExecData *, bNodeStack **in, bNodeStack **)
 
void register_node_type_tex_viewer ()
 

Variables

static blender::bke::bNodeSocketTemplate inputs []
 

Function Documentation

◆ exec()

static void exec ( void * data,
int ,
bNode * ,
bNodeExecData * ,
bNodeStack ** in,
bNodeStack **  )
static

◆ register_node_type_tex_viewer()

Variable Documentation

◆ inputs

Initial value:
= {
{SOCK_RGBA, N_("Color"), 1.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
}
@ SOCK_RGBA
#define N_(msgid)

Definition at line 12 of file node_texture_viewer.cc.