void tex_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void params_from_cdata(TexParams *out, TexCallData *in)
static void exec(void *data, int, bNode *, bNodeExecData *, bNodeStack **in, bNodeStack **)
void register_node_type_tex_viewer()