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Blender V4.3
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#include <GEO_realize_instances.hh>
Public Attributes | |
| bool | keep_original_ids = false |
| bool | realize_instance_attributes = true |
| std::reference_wrapper< const bke::AttributeFilter > | attribute_filter |
General options for realize_instances.
Definition at line 14 of file GEO_realize_instances.hh.
| std::reference_wrapper<const bke::AttributeFilter> blender::geometry::RealizeInstancesOptions::attribute_filter |
Definition at line 28 of file GEO_realize_instances.hh.
| bool blender::geometry::RealizeInstancesOptions::keep_original_ids = false |
The default is to generate new ids for every element (when there was any id attribute in the input). This avoids having a geometry that contains the same id many times. When this is true the ids on the original geometries are kept unchanged and ids on instances are ignored. Ids are zero initialized when the original geometry did not have an id.
Definition at line 21 of file GEO_realize_instances.hh.
| bool blender::geometry::RealizeInstancesOptions::realize_instance_attributes = true |
When true the output geometry will contain all the generic attributes that existed on instances. Otherwise, instance attributes are ignored.
Definition at line 26 of file GEO_realize_instances.hh.