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| static void | blender::draw::create_lines_for_remaining_edges (MutableSpan< int > vert_to_corner, Map< OrderedEdge, int > &edge_hash, GPUIndexBufBuilder &elb, bool &is_manifold) |
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| void | blender::draw::rotate_vector (uint3 &value) |
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| void | blender::draw::lines_adjacency_triangle (uint3 vert_tri, uint3 corner_tri, MutableSpan< int > vert_to_corner, Map< OrderedEdge, int > &edge_hash, GPUIndexBufBuilder &elb, bool &is_manifold) |
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| static void | blender::draw::calc_adjacency_bm (const MeshRenderData &mr, MutableSpan< int > vert_to_corner, Map< OrderedEdge, int > &edge_hash, GPUIndexBufBuilder &elb, bool &is_manifold) |
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| static void | blender::draw::calc_adjacency_mesh (const MeshRenderData &mr, MutableSpan< int > vert_to_corner, Map< OrderedEdge, int > &edge_hash, GPUIndexBufBuilder &elb, bool &is_manifold) |
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| void | blender::draw::extract_lines_adjacency (const MeshRenderData &mr, gpu::IndexBuf &ibo, bool &r_is_manifold) |
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| void | blender::draw::extract_lines_adjacency_subdiv (const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &ibo, bool &r_is_manifold) |
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