Blender V4.3
extract_mesh_ibo_lines_adjacency.cc File Reference
#include "BLI_map.hh"
#include "BLI_ordered_edge.hh"
#include "BLI_vector.hh"
#include "BKE_editmesh.hh"
#include "GPU_index_buffer.hh"
#include "draw_subdivision.hh"
#include "extract_mesh.hh"

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::draw
 

Macros

#define NO_EDGE   INT_MAX
 

Functions

static void blender::draw::create_lines_for_remaining_edges (MutableSpan< int > vert_to_corner, Map< OrderedEdge, int > &edge_hash, GPUIndexBufBuilder &elb, bool &is_manifold)
 
void blender::draw::rotate_vector (uint3 &value)
 
void blender::draw::lines_adjacency_triangle (uint3 vert_tri, uint3 corner_tri, MutableSpan< int > vert_to_corner, Map< OrderedEdge, int > &edge_hash, GPUIndexBufBuilder &elb, bool &is_manifold)
 
static void blender::draw::calc_adjacency_bm (const MeshRenderData &mr, MutableSpan< int > vert_to_corner, Map< OrderedEdge, int > &edge_hash, GPUIndexBufBuilder &elb, bool &is_manifold)
 
static void blender::draw::calc_adjacency_mesh (const MeshRenderData &mr, MutableSpan< int > vert_to_corner, Map< OrderedEdge, int > &edge_hash, GPUIndexBufBuilder &elb, bool &is_manifold)
 
void blender::draw::extract_lines_adjacency (const MeshRenderData &mr, gpu::IndexBuf &ibo, bool &r_is_manifold)
 
void blender::draw::extract_lines_adjacency_subdiv (const DRWSubdivCache &subdiv_cache, gpu::IndexBuf &ibo, bool &r_is_manifold)
 

Macro Definition Documentation

◆ NO_EDGE